Books bought 7-1-08

January 8th, 2008 § 28 comments § permalink

 

Presentation Zen: Simple Ideas on Presentation Design and Delivery (Voices That Matter) (Paperback)
by Garr Reynolds (Author) | bought from IT-Books shop at Fortune | recommended by Kan (palawat)

 

 Beyond Reality: A Guide to Alternate Reality Gaming (Paperback)
by John W. Gosney (Author)| bought from IT Books shop at Fortune |
I’m always aroused by the topic! want to do one. Munish introduced me to the stuff sometime ago in India!

Innovation’s initial slow pace!

December 28th, 2007 § 42 comments § permalink

Some interesting thought from the preface of the book ‘The Slow Pace of Fast Change’.

It argues that the more connected the network is, the more it would experience the initial slow pace of innovation diffusions even with those with the highest degree of break through.

This goes against the common sense where the more connected, the higher degree of of diffusion. Similarly to the premise outlines in those popular book such as the Tipping point which simply concludes that it is possible to find the CONNECTOR who will spread the news/meme/innovation like a wild fire.

Of course, this paradoxial knowledge is not new, especially if one follows the recent development of network sciences, especially the role of social network threshold in innovation diffusion.

The idea is simple really, most people don’t try or accept new thing unless many of their close friends do. Each person have their own threshold on exactly how many friends it takes to accept new thing. The problem is, as your close friends grow rapidly with the growth of ICT-enabled social networks, the threshold even with the same ratio (such as 2/3) will result in the lower probability for you to accept new stuff. If you are in a room with 100 friends, it will take two third of those people to be convinced before you would. Actually, the more people adding into the social network, the threshold ration tends to change also for the worst. Of course, it would take much longer time before the diffusion happens, but once it does,

This argument is a basic stuff from social network sciences.

Now, this new book ‘the slow pace of fast change’ put forward the same arugment but using Game theory, it basically argues that the decision to accept new innovation depends on the move of so many people in the games, sort of the Nash equilibrium we learned during Econ 101, where everyone tries to maximize their payoff matrix. And exactly because of this, the more connected the game / network, the more time it will take for people to reach their innovation-acceptance decisions, especially in reality people don’t know other people’s moves. When people works on imperfect information, they tends to reserve their move in the safest manner. This can, of course, lead to something like prisoner dilemma where everyone is worst off because of their fear for others.

Anyway, this is quite insightful for people trying to create innovation diffusion or cascade over the Internet, especially those working on web2.0. The initial phase can be slow but once it picks up, the fast chagne could come. The key is to look very very closely to the development of intial responds of various players in your innovation game. Exactly how, once I read the book, I will blog more about this :)

Health minister to support web2.0 against risky online behavior.

December 27th, 2007 § 41 comments § permalink

Today I was presenting to the Thai Health Promotion Foundation sub-committee on its next phase of “ICT Plan for Cyber Health”. It was fun to have the Health Minister joining the meeting unofficially. I was first reviewing the situation of Thai cyberspace on risk behavior among youth. The recent survey found many interesting figure such as over 90% of the online youth use chatting service, out of that 30% goes to meet physically and 18% ended up with having sex with partners known through the Internet. The trend is getting worst everyday with rapid increase in all risk indicators.

The nice thing that came out of the meeting was that the traditional thinking of shutting down risky websites or cracking down dangerous online communities are not enough to combat the problem. The key is to both build cyber-immunity to youth as well as providing them with creative internet environment where young people who shared similar interests can exchange their views/works and evolve into various positive online communities.

One interesting idea from the health minister was that we should unite those positive online communities, especially those web 2.0 in Thailand with various incentive schemes for their members such as various competition on all things creative from music to short movie as well as provide them with BIG BANG opportunity to showcase their digital creative works (similarly to FAT festival). Something like a big & youthful web2.0 showcases and invite massive collaboration from the public. This will provide major incentive for youngsters to explore their creative potential through the digital world and perhaps spend less attention to all those risky behavior.

Although it is the end of his term as health minister, at least he is getting it. I’m sure it’s our job to convince more people like this so that there are more and more support for web2.0 communities in Thailand sustainably.